Color Cannonade changelog

New in version 0.0.15

  • Updated to work with the latest version of Marvel Realm

New in version 0.0.14

  • Updated for the new Marvel Realm client. The game supports Steam Audio, the new spatial audio engine under Settings, Sound settings, and runs smoother in busy scenes
  • Game settings now has a Performance page, which holds FPS limit, World detail distance and Audio detail distance

New in version 0.0.13

  • Updated for Marvel Realm 1.9.2, with smoother performance and faster loading
  • Added World detail and Audio detail options to this game's settings menu, so slower computers can trade distant detail for smoothness
  • Testing and debugging controls are no longer listed in the control mapping menu

New in version 0.0.12

  • Added remappable gameplay controls and documented missing level, score, and pause actions
  • Updated the default controller layout: B announces level and score, X opens the palette, Right Stick Down announces direction, and Right Shoulder or Start collects the crafting table. Discarding the crafting table has no default controller binding

New in version 0.0.11

  • Fixed a bug where sometimes hitting a ball would not behave as intended

New in version 0.0.10

  • Integration with the latest internal changes

New in version 0.0.9

  • Fixed a bug where the game over stinger wouldn't play

New in version 0.0.8

  • Migrated to Python version 3.13

New in version 0.0.7

  • Fixed a bug where losing the game would crash the suite
  • Fixed a few small bugs related to releasing of certain sounds
  • Fixed a bug where sometimes starting the game would fail to play the countdown sounds

New in version 0.0.6

  • Integration with new Api

New in version 0.0.5

  • Fix for invalid additional field error upon score posting

New in version 0.0.4

  • Resource cleanup fixes

New in version 0.0.3

  • Implemented full game controller support
  • Implemented mouse support
  • Updated the documentation to reflect the recent binding additions

New in version 0.0.2

  • Fixed a bug where per-level score cap was not being applied.
  • Minor improvements and code optimizations.

New in version 0.0.1

  • Initial release.