Fixed a bug where an error would be spoken periodically
New in version 1.6.3
Now when the default sound output driver is changed, the suite automatically detects it and resets the sound output driver to the new default
Game documentations are now accessible from the pause menu
Updated the documentation for Marvel Realm to add a section for the Dolby Downmixing algorithm, solve layout issues, ETC
Removed the ultimate sound performance mode as it was causing various bugs on a wide range of system specifications
Fixed a bug where leaving all sound settings untouched would still cause a sound system restart when exiting the sound settings menu
Fixed a bug where sometimes certain actions performed with the mouse would not reset at the right time, causing issues such as mouse buttons being stuck, ETC
New in version 1.6.2
Implemented customization of constant camera turn speed. Changing this value will affect how fast the player turns using a keyboard or a game controller in all games. Access this setting under the game settings category
New in version 1.6.1
Implemented a better mechanism for calculating character fall damage
Fixed small bugs related to input handling
Fixed a bug where hints for learn game sounds menus wouldn't be spoken
New in version 1.6.0
Added a new title, "Zero Stealth", under the "Battle of Glory" series. Zero Stealth is a fully 3D, first-person shooter and it's our largest addition to Marvel Realm to date. Try it out!
Paid games are now marked with an asterisk sign (*) in the categories list. Additionally, the menu item hint for the play button in the game's main menu informs you whether you can play this game based on whether you have a subscription active on your account or have purchased a license for that game
Updated the documentation to include various entries that were previously left out
Fixed speech outputs for menu items. This particularly fixes the interaction with jaws and SAPI
Upgraded the libraries for Zhengdu Screen Reader to the latest available versions. Keep in mind that we can't use this screen reader at Sonorous Arts and are therefore unable to provide full support for it
In the learn game sounds menu, selecting a sound to listen to will no longer play the menu item activation sound
Global settings option is now available in-game; Both on the main menu and the pause menu of each game
It is now possible to restore all settings to default. This action can be triggered only while no game is running
Significant optimizations for all games regarding mathematical operations and physics calculations
Fixed an error causing a "Proceed" button and a "Dismiss" button to appear together in informational server message pages that had no target links to open
Many optimizations to Sage framework to further prevent framerate drops
Sage now uses the Separating Axis Theorem algorithm for collision detection, improving both speed and accuracy
New in version 1.5.1
Integration with the latest Api additions
Fix for authorization failure
New in version 1.5.0
Addition of "Color Cannonade", a free title under the Forest Park series
Implemented systems that are needed for some of our planned future releases
New in version 1.4.2
Fixed a critical bug where opening certain menus would crash the suite
New in version 1.4.1
All games now support a typical "learn game sounds" feature. At the time of release, the game "The Road to Sanctuary" is the only game that has the option available; The rest of the games will have it enabled in their respective updates
Some of the heavier mathematical functions and more tasking operations have been ported to C for performance reasons
Many internal bug fixes, code cleanups and UI improvements
New in version 1.4.0
Reworked some sounds and added many more
Improvements and fixes to the Sage sound system
Refined the camera handling code and added several new features related to setting different points of view
Reworked the falling mechanism for entities
Guns now drop bullet shells when fired
Moved many of Marvel Realm's components over to Sage for portability reasons
Ported many of the mathematical operations to C++
You can now use tab and shift tab to jump between header items when available
Many internal fixes and optimizations, particularly related to physics and object calculations
New in version 1.3.7
Implemented the pausing system
Improved the internal code with further optimizations
New in version 1.3.6
Split asset files for easier and more lightweight updates in the future
Internal optimizations around loading and handling assets
New in version 1.3.5
Replaced the medium sound performance option with automatic. This option will ask Fmod to determine buffer size and count based on the user's output type and other factors. This is an optimal choice for mid-level hardware
Implemented a low sound performance mode. This is an optimal choice for slower hardware
Implemented an option to choose between different output types. Autodetect is the most optimal
Updated the documentation to address some issues regarding audio that players were having recently
New in version 1.3.4
Implemented a fix for integration with the Api service. Everything should work as expected now
Updates to Sage framework no longer need the entire suite to be updated as well
New in version 1.3.3
Implemented a fix for explosion colliders sometimes missing objects
Small audio clarity fixes
Integration with the recent Api changes
New in version 1.3.2
Fixed an error with the zone detection system causing some games to crash upon collision with certain objects
New in version 1.3.1
Small fixes to characters
Improved the zone detection system
Fixed a bug where debug messages would be spoken when pressing joystick buttons that weren't bound to a function
New in version 1.3.0
Optimizations/improvements to the entity hierarchy
User interface improvements
Several new weapons
It is now possible to use the home and end keys to jump to the first or the last option in menus respectively
Implemented climbing. The human players doesn't need to do anything other than walking on stairs regularly
Many audio handling optimizations/performance improvements, code cleanup and enhancements
New in version 1.2.1
Implemented a feedback system on the Sonorous Arts platform. You may submit your feedback on Marvel Realm and the games it contains by either using the appropriate link provided in the product's download page, or selecting the "Submit feedback" option from the main menu of the suite itself. This is the primary way to report bugs or make suggestions. Let us know your invaluable opinion!
Small audio fixes and adjustments
New in version 1.2.0
Improved security algorithms
Connection stability fixes
New in version 1.1.2
Improved error handling of authorization events
New in version 1.1.1
Implemented a better error description for connection/authorization errors
Improved the overall performance of the ray casting system
Other small internal optimizations
New in version 1.1.0
Reworked the weapon system
Added several new weapons
It is now possible to view the information related to all paid games. To do this, simply launch a game
Online Api fixes
Audio optimizations and stability improvements
Improved object scaling calculations
Implemented Dolby downmixing of 5.1 surround audio to stereo. Enable it under the sound settings to achieve virtual surround sound without the need for Windows Sonic for Headphones
Improved the updating procedure
Optimizations for task scheduling
Implemented many features needed for the upcoming games
New in version 1.0.5
Fixed a possible crash upon updating assets
New in version 1.0.4
Implemented optimizations for the sound geometry system
Fixed parsing of several textual content sent from the online service
New in version 1.0.3
Further optimizations
New in version 1.0.2
Removed a debug message
New in version 1.0.1
Implemented saving documentations to disc. The button is located above the refresh button in all documentations
Improved security for password fields; Characters are not spoken anymore and are replaced with special symbols
Implemented the copy/paste feature for text fields. The copy feature will not be working for password fields
You can now read the latest changes for each update to the suite and the games it contains. For the suite, this feature will be effective in future updates
Added the ability to see the entire changelog of the suite and all games
Optimizations and improvements to updating assets
Small fixes to the car system in the core framework
Fixed a bug where the retry button for the wrong credentials page wouldn't work as expected
Core optimizations and small internal improvements