Updated to work with the latest version of Marvel Realm
New in version 0.0.6
Updated for the new Marvel Realm client. The game supports Steam Audio, the new spatial audio engine under Settings, Sound settings, and runs smoother in busy scenes
Game settings now has a Performance page, which holds FPS limit, World detail distance and Audio detail distance
New in version 0.0.5
Updated for Marvel Realm 1.9.2, with smoother performance and faster loading
Added World detail and Audio detail options to this game's settings menu, so slower computers can trade distant detail for smoothness
Testing and debugging controls are no longer listed in the control mapping menu
New in version 0.0.4
Added remappable driving, cabin-temperature, status, and pause controls
Creature shots at waiting passengers now use 70% direct aim and 30% deliberate lateral misses. Creature shots at the player remain direct
Increased creature firing intervals by 0.25 seconds and reduced passenger damage from 14 to 12
Passenger arrival, creature bounce, and attack-call cues now carry farther. Creature bolt throw, travel, and impact audio is quieter, including its Learn Game Sounds previews
Passenger pickup now requires a fresh horn press while the passenger is in range. Holding the horn before arrival or receiving repeated held-input events no longer boards the passenger later
Replaced the old two-dimensional wind loop with speed-based 3D movement wind