Rushfare changelog

New in version 0.0.7

  • Updated to work with the latest version of Marvel Realm

New in version 0.0.6

  • Updated for the new Marvel Realm client. The game supports Steam Audio, the new spatial audio engine under Settings, Sound settings, and runs smoother in busy scenes
  • Game settings now has a Performance page, which holds FPS limit, World detail distance and Audio detail distance

New in version 0.0.5

  • Updated for Marvel Realm 1.9.2, with smoother performance and faster loading
  • Added World detail and Audio detail options to this game's settings menu, so slower computers can trade distant detail for smoothness
  • Testing and debugging controls are no longer listed in the control mapping menu

New in version 0.0.4

  • Added remappable driving, cabin-temperature, status, and pause controls
  • Creature shots at waiting passengers now use 70% direct aim and 30% deliberate lateral misses. Creature shots at the player remain direct
  • Increased creature firing intervals by 0.25 seconds and reduced passenger damage from 14 to 12
  • Passenger arrival, creature bounce, and attack-call cues now carry farther. Creature bolt throw, travel, and impact audio is quieter, including its Learn Game Sounds previews
  • Passenger pickup now requires a fresh horn press while the passenger is in range. Holding the horn before arrival or receiving repeated held-input events no longer boards the passenger later
  • Replaced the old two-dimensional wind loop with speed-based 3D movement wind

New in version 0.0.3

  • Added fields for the leaderboard

New in version 0.0.2

  • Initial release