Springwood Cafe changelog
New in version 0.0.11
- Updated to work with the latest version of Marvel Realm
New in version 0.0.10
- Fixed a short, loud gust of wind that played when you turned and then started walking with an item in your hand. Turning with the mouse while walking did it too
New in version 0.0.9
- Every customer is now a person, with a name, a gender, an age, an occupation, a build, a temperament and the mood they walked in with. Announcements, waiting tables and the game digest use their name, such as "Emma Clark just ordered a coffee". Face a table and press P, or open the game digest, to hear who is sitting there, for example "A hurried lawyer in his fifties, tall and slim. He seems in a bad mood"
- Who a customer is changes how they behave. There are six temperaments: cheerful, grumpy, easygoing, hurried, shy and formal. Easygoing and cheerful customers wait longer, hurried and grumpy ones leave sooner, so patience now runs from a little over two minutes to a little over four instead of a flat 180 seconds
- A generous customer pays up to about 20% more for the same service and a stingy one up to about 20% less. A picky customer judges a coffee that is slightly off more harshly, and an easy one is more forgiving. A perfect coffee is still perfect for everyone
- Personality also shapes what customers order, what they do while they wait, how fast they walk, how their footsteps, chair and sips sound, and whether they leave a mess. A customer who is particular walks past dirty tables to find a clean one
- Customers now speak, using the text to speech voices installed on your computer. You hear each customer from where they are. They say their opinion of an order and their reason for leaving in place of the matching screen reader announcements, and they chat while they wait, read, eat, and leave. They say their order too, and your screen reader still announces it as a notification
- A woman speaks with a female voice and a man with a male voice when your computer has one installed. How fast, how high and how loudly someone speaks follows who they are, and each temperament has its own way of speaking, with its own lines for everything a customer can say
- What customers say is true, which makes their chatter worth listening to. "That was quick" is only said after your fastest service and "Finally" only after slow service, a remark about a hot or a cold order tells you its temperature when it arrived, "Keep the change" comes from a generous customer, and nobody praises the smell of coffee unless some is brewing or a hot cup is nearby
- Waiting customers speak up when their patience is half gone and again when it is nearly gone, and comment on cold, overcooked, burned, or undercooked food
- A customer takes a first sip or bite, says what they think of the order, and then carries on. Food and fridge drinks get an opinion too. A customer talking to themselves speaks in a lower, slightly quicker voice, so you can tell a mutter from something said to you
- A customer who comes in gets a voice that nobody else in the cafe is using. Two customers share a voice only when every voice that fits them is taken, so the more voices you have installed, the easier it is to tell customers apart
- Customers only use the voices you allow under Settings, TTS options, in the Marvel Realm main menu. A voice you turn off there during a game stops being used at once
- Telephone callers are people too, and they now say their order on the line. They give their name, and when you answer, you hear them in the receiver and the call ends when they finish speaking; your screen reader then announces only the caller and the order number. When the assistant answers, you can overhear the caller near the telephone and the full order is still announced
- Added "Customer voices" and "Customer voice volume" to Springwood Cafe's game settings. With voices off, or with no voice installed, every announcement is made by your screen reader as before
- The game digest now tells you which orders your assistant has taken on. Such an order ends with "assistant is working on it". This covers an order the assistant is preparing or carrying, and a coffee it has left brewing or set on the service counter for that customer
- While browsing shelf stock, 1/2 or the left stick left/right now picks up the focused item in the chosen hand, overriding the hand used to open the shelf for that pickup
- Facing the shelf, 1 and 2 no longer open the shelf, so you no longer pick up an empty cup by accident. They still store the item in that hand, and put cups and cleaning cloths, which the shelf does not take back, on the floor. Open the shelf with Enter to take items
- The shelf, cabinets, containers, fridge and jukebox menus now let you type the first letters of a name to jump to it
- The documentation has a new section, Customer Personalities, and describes all of the above
- Fixed being able to take a cup out of the coffee maker while it was still brewing. The cup then filled with coffee in your hand, and the coffee maker stayed busy and refused to work until that cup was gone
- Fixed a device such as the coffee maker silently failing right after it was announced. Every device you hear announced now works from where you stand, and when you face a device too far off to use it, interacting tells you which side to use and which way to face
- Fixed walking into an object more than once stopping you from interacting with it
- Fixed customers falling out of the map when they left. They now leave at the edge of the cafe floor or the sidewalk, after finishing whatever they were saying
- Fixed a cup, plate or fridge drink you had served playing its own sound while the customer drank or ate
- Fixed the sink's dripping playing from outside the cafe. It now comes from the sink
New in version 0.0.8
- Updated for Marvel Realm 1.9.2, with smoother performance and faster loading
- Added World detail and Audio detail options to this game's settings menu, so slower computers can trade distant detail for smoothness
- Testing and debugging controls are no longer listed in the control mapping menu
New in version 0.0.7
-Adding or removing cafe-menu dishes now keeps the current tab and nearby dish selected - Hand keys 1 and 2 now interact with the targeted object using the corresponding hand (left and right respectively), including empty-hand pickup and retrieval. With no target, they still put held items down. Station and shelf menus retain the chosen hand
New in version 0.0.6
- Added remappable gameplay and cafe-owned menu controls. The default controller layout now uses Left Trigger for held-item information
- Added the delivery telephone at level 8 for 225 score. Answer incoming calls, prepare the announced order, package cups and plates, and hand the order to the driver at the delivery front door. Payment arrives after the driver's travel time
- Added takeout orders at level 9 for 250 score. Takeout customers wait outside, order coffee or food, and leave without occupying tables or creating dirty tableware
- Added a packaging station and shared delivery front door. The door beacon plays while a takeout customer or telephone order is waiting. Unpackaged cups and plates are accepted, but positive payouts are reduced to 25 percent
- The customer digest now separates cafe customers and telephone orders, including delivery distance and whether an order awaits preparation or is in transit
- The cafe assistant can unlock telephone answering at level 12 and front-door packaging and delivery at level 13. The assistant now abandons invalid work and adapts when the player completes or changes part of its current task
New in version 0.0.5
- Springwood Cafe now has its own settings for tutorial guidance and object interaction instructions, including separate options to review or reset tutorial progress
- Added online store required bindings; the online store will be available soon. Credits can buy an ever-hot coffee that never cools or a ready-to-serve plate for any recipe you have unlocked, with purchases delivered directly to the shelf.
- This game now has its own settings for tutorial guidance and object interaction instructions, including separate options to review or reset tutorial progress.
- Smoothed out work: shelves can be used while you are holding an item, drinks now have a continuous audio cue, and customers avoid ordering the same item more than three times in a row when the menu offers alternatives.
- The cafe assistant now finishes the task already in progress before a newly disabled permission takes effect, preventing abandoned jobs and half-finished service.
- Reworked the documentation
New in version 0.0.4
- Fixed duplicate recipes. Duplicate recipes must no longer exist
New in version 0.0.3
- Objects now give you hints on where and in what direction they can be interacted with
- Fixed a bug where walking in any direction before the map was loaded could result the player being frozen
- Fixed a bug where two recipes shared the same ingredients, disabling the cooking of one. Now both can be cooked and they use a different set of ingredients
New in version 0.0.2
- Added an endless mode. You can choose the endless option instead of a time limit. All conditions that finish the game, other than the time limit, still apply
- Improved the pace of the game and the customer flow
- Balanced out the cost for various ingredients/drinks
- The jukebox now allows you to define which songs to play. The customization panel is available through the jukebox menu once you interact with it
- Improved the balance of orders placed by customers. Now drink orders shouldn't hog the gameplay
- Fixed small bugs and improved the gameplay