The Road to Sanctuary (Contains adult language) changelog

New in version 1.0.12

  • Small fix for NPC positions upon spawn

New in version 1.0.11

  • Resolved various balancing issues. From now on, lower levels are easier to play, particularly the swarms are more manageable, while higher levels are more thrilling than before
  • The Mavarick88 shotgun shooters appear from level 2 now

New in version 1.0.10

  • Added more scoreboard fields for new achievements that will be added soon

New in version 1.0.9

  • Improved NPC balancing.
  • Internal code optimizations.

New in version 1.0.8

  • Fixed a bug where NPCs wouldn't treat the AK74 as a machinegun and would shoot it as if it were a pistol

New in version 1.0.7

  • All weapons are now described in terms of damage, magazine and various other properties. You can check weapon descriptions by pressing Y on the keyboard or pressing A with the extra mode enabled on your controller. This works in gun cabinets and inventories as well
  • Checking weapon holder descriptions now displays the description for the weapon inside it

New in version 1.0.6

  • Added a new weapon, AK74. It appears in gun storages and from level 5 onwards, on NPCs

New in version 1.0.5

  • Fixed a bug related to health boosts giving a little bit too much

New in version 1.0.4

  • Fixed a bug where cinematic headshot effects for the camera wouldn't allow it to reset to the original point of view upon turning with a mouse
  • Fixed a bug where sometimes dropped inventories wouldn't be removed after being emptied
  • Implemented speech interruption for navigating the PDA menu with a mouse

New in version 1.0.2

  • Improved interacting with objects: It should be much easier to interact with objects such as the access console
  • Killing enemy objectives no longer give you large quantities in lower levels

New in version 1.0.1

  • Fixed a critical crash
  • It's now possible to press the left stick with the joystick extra mode disabled in order to destroy inventories while they're being displayed
  • Enabled speech interruptions for navigation in inventories/weapon cabinets

New in version 1.0.0

  • It is of utmost importance to re-visit the game documentation, as the controls, gameplay and game progression have been re-worked and changed almost completely!
  • New weapons have been added
  • The enemy base have been completely changed. It is now bigger and holds many more surprises
  • NPCs are changed to make them smarter, yet more performant (especially on lower-end hardware)
  • You now own a PDA (personal digital assistant) that determines your tasks each level, and aids you in fulfilling them
  • Implemented objectives. Not each level is the same as the last!
  • Audio improvements
  • And many more significant changes to how the game is played!

New in version 0.0.13

  • Improved the radar system to better detect NPCs
  • NPCs now use a better formula to detect targets, and determine when and how to shoot at them

New in version 0.0.12

  • Checking crosshairs now gives you information about how much you're aiming to the top of the head of a target
  • Improved target detection when checking crosshairs

New in version 0.0.11

  • Fixed a bug with head shots not instantly killing NPCs based on certain circumstances
  • Head shot cinematic effects now trigger based on distance

New in version 0.0.10

  • Updated the radar system to detect f there's anything in the player's crosshairs
  • You can now press the M key to hear what you have in your crosshairs

New in version 0.0.9

  • You may now pause/resume the game using the escape key on your keyboard or the back key on your game controller

New in version 0.0.8

  • Improved the neck breaking procedure
  • Added a better sound for neck breaking

New in version 0.0.7

  • Implemented a fix for walking with game controllers. The player should no longer stop walking suddenly while the stick is being pushed in a direction
  • Decreased stick sensitivity for walking using game controllers

New in version 0.0.6

  • Due to the various issues, the previous version wasn't updated properly. Everything should now work as explained in the documentation. All changes and new features in the previous entry of the change log are now in action and accessible!

New in version 0.0.4

  • When a new weapon is replaced with your equipped weapon, your old weapon is placed down instead of being removed from the world
  • It is possible to destroy the weapons on the ground if need be. Check the key binding section in the documentation for more info

New in version 0.0.3

  • We have noticed several users facing issues understanding the game, so the documentation is almost completely reworked! Make sure to read through the new documentation carefully
  • Implemented zones for different parts of each base
  • Implemented the neck breaking feature. Read more about it in the documentation
  • Fixed a bug where falling on top of NPCs would crash the game

New in version 0.0.2

  • Fixed a bug where the scattered pellets of shotguns could register several head shots
  • Small bug fixes and improvements to NPCs