The friendly state of friendly NPCs will now be spoken when found on the radar, to help avoid hitting them by mistake
Added "M14 rifle" to the list of supported guns. It's a very powerful machinegun, but comes with a max of 20 rounds per magazine. It has a longer range compared to the other machineguns, excluding the tank gun and M2Browning. This gun will begin appearing on vehicles once the fifth site is captured
Added grenades. You can use your gathered grenades with the T key. Hold T to pull the pin and build strength, release to throw. The more you hold the T key, the harder you will throw. Read more about it in the equipments and upgrades section of the documentation
Added the stats menu primarily for the benefit of improving joystick controls. Hold Y to access it, release to return to the game. While the stats menu is opened, the game is paused
Changed a few joystick controls so that the gameplay is made slightly easier. Please make sure to read the game controller bindings section of the documentation again
The Y key on the keyboard now reports the number of grenades you have rather than showing you the description for your currently drawn weapon; use the pause menu to access this description instead
Added a section for the pause menu to the documentation
Fixed a bug where the health injection would progress passed player death
Fixed a bug where sometimes helicopters would spawn directly above you
Fixed a bug where you couldn't destroy inventory holders with the B key while the menu was open
Implemented randomly spawned bonuses. The bonuses are in the form of inventories that contain health boosts and weapon parts
Updated the game's documentation to reflect all the new changes/additions. Please make sure to read the documentation again, to ensure you're up-to-date with the latest modifications
Migrated to Python version 3.13
New in version 0.0.9
Balancing fixes, particularly related to weapons used by NPCs and helicopters swarming during lower levels
Increased the range of the grappling hook to 40 meters
Introduced heavy machine guns for drivers during highest levels
New in version 0.0.8
Helicopters are now more balanced and will no longer spawn too close to the player all the time. (Keep in mind that as the helicopter is a greater threat and is considered large, the sound can be heard from much longer distances compared to cars and alike.)
Helicopters now choose from a wider range of weapons, with the stronger weapons such as the tank gun appearing in much later stages of the game
Made sniper missions much less overwhelming, specially the first encounter with them
Made the jetpack slightly faster
New in version 0.0.7
Fixed a bug where you would rarely tunnel through the ground and fall into nothingness using the jetpack
Small internal map updates
New in version 0.0.6
Fixed a critical bug causing the upgrades menu to get stuck open if it were opened from the pause menu and an upgrade had been purchased
Decreased helicopter swarms for sniper missions
New in version 0.0.5
Items now take much longer to vanish
Fixed a bug where sniping drivers would fail to take them out sometimes
Fixed the bug where after running the game and activating the jetpack, it would cause the jetpack to move forwards without the player holding down the move forward control
New in version 0.0.4
Fixed a bug where mission timer wouldn't pause when the game was
New in version 0.0.3
Updated the documentation to ensure clarity on several mechanisms, including but not limited to vertical aiming. Please make sure to read the "Combat System" section again to learn more
You can now interrupt the mission briefing when the game starts. If you prefer to skip that, Simply press the interact control and it will not be played
Updated the pause menu to include the PDA, the upgrades HUD and the information for the weapon you are currently wielding
Updated joystick controls to improve its usability. Please make sure to read the relevant section in the documentation
Helicopters now appear only from the third mission onwards
Updated the learn game sounds menu to calculate the correct pitch for indicator beeps
Added sounds for vertical aiming indicator and hit confirmation indicator to the learn game sounds menu
Falling will no longer be so damaging, and you now need a higher vertical velocity to get hurt from falling. This should solve the issue related to flying with the jetpack. Please send us a feedback if you still face difficulties with this
Removed the requirement for having to hold the controls for determining the jetpack's direction after it is activated. Now you can hold the horizontal movement/descend controls before you use the jetpack. This should make the jetpack a lot easier to use
Fixed a bug where if the game was paused while controller rumble was active, it wouldn't stop the vibration
Added a small rumble for when you're aiming at a target with a guaranteed hit when you shoot
Fixed a bug where weapon holders on top of vehicles would get stuck in the air after the vehicle would collide with something
New in version 0.0.2
Small changes to PDA messages
Fixed a bug where the jetpack charge wouldn't drain in certain conditions
Improved the guidance for finding the center of a mounted gun's rig to account for the player's heading as well