Zero Stealth changelog

New in version 0.0.6

  • Fixed a critical bug causing the upgrades menu to get stuck open if it were opened from the pause menu and an upgrade had been purchased
  • Decreased helicopter swarms for sniper missions

New in version 0.0.5

  • Items now take much longer to vanish
  • Fixed a bug where sniping drivers would fail to take them out sometimes
  • Fixed the bug where after running the game and activating the jetpack, it would cause the jetpack to move forwards without the player holding down the move forward control

New in version 0.0.4

  • Fixed a bug where mission timer wouldn't pause when the game was

New in version 0.0.3

  • Updated the documentation to ensure clarity on several mechanisms, including but not limited to vertical aiming. Please make sure to read the "Combat System" section again to learn more
  • You can now interrupt the mission briefing when the game starts. If you prefer to skip that, Simply press the interact control and it will not be played
  • Updated the pause menu to include the PDA, the upgrades HUD and the information for the weapon you are currently wielding
  • Updated joystick controls to improve its usability. Please make sure to read the relevant section in the documentation
  • Helicopters now appear only from the third mission onwards
  • Updated the learn game sounds menu to calculate the correct pitch for indicator beeps
  • Added sounds for vertical aiming indicator and hit confirmation indicator to the learn game sounds menu
  • Falling will no longer be so damaging, and you now need a higher vertical velocity to get hurt from falling. This should solve the issue related to flying with the jetpack. Please send us a feedback if you still face difficulties with this
  • Removed the requirement for having to hold the controls for determining the jetpack's direction after it is activated. Now you can hold the horizontal movement/descend controls before you use the jetpack. This should make the jetpack a lot easier to use
  • Fixed a bug where if the game was paused while controller rumble was active, it wouldn't stop the vibration
  • Added a small rumble for when you're aiming at a target with a guaranteed hit when you shoot
  • Fixed a bug where weapon holders on top of vehicles would get stuck in the air after the vehicle would collide with something

New in version 0.0.2

  • Small changes to PDA messages
  • Fixed a bug where the jetpack charge wouldn't drain in certain conditions
  • Improved the guidance for finding the center of a mounted gun's rig to account for the player's heading as well